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 Betreff des Beitrags: Red Dead Redemption 2
BeitragVerfasst: 09.08.2018 16:29 
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• WER? ROCKSTAR GAMES

• WANN? 26. OKTOBER 2018

• WAS? WESTERN / ACTION / ADVENTURE

• WOFÜR? PS4 / XBOX ONE / VIELLEICHT PC

• INTERNET? ROCKSTARGAMES.COM/REDDEADREDEMPTION2

• USK? AB 18


Ankündigungs-Trailer gabs schon seit einer Weile:

- Trailer #1
- Trailer #2
- Trailer #3

... aber seit heute 17:00 Uhr ist der erste Gameplay-Trailer draußen:

phpBB [video]



:sabber:

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 Betreff des Beitrags: Re: Red Dead Redemption 2
BeitragVerfasst: 21.09.2018 08:00 
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Aus reddit:

Spoiler: anzeigen
What I learned today. MIGHT CONTAIN small SPOILERS (only if you haven't read the previews)
So I spent my last 4 hours watching and reading as much about the previews of people. I read previews in English, Dutch, German and Italian. After countless sites and video's I made this list.And because I love making lists I put down all the information I learned today so this is just a post for myself but others might like it too.

Camp/gang
The tents in the camp are upgradable, unlock new features. Example: Dutch tent unlocks a fast travel map
Talk to your gang members during horse rides
Gang members also loot bodies after a fight
You have to share a portion of your loot with the camp via 'donations'
You can sing songs with gang members
Camps are described as 'homely'
The camp is optional so it isn't a big cousin that wants to go bowling
Your allies flank and give covering fire
Morale is important. Alcohol raises morale
Keeping the camp happy will give hidden benefits

Story
The gang is still in it's heyday when the game starts
RDR2 starts with the Blackwater robbery and afterwards they flee to the Grizzly's.
The gang left their money in Blackwater
Arthur could take prisoners, leave them to die in the snowy mountain or kill them on the spot
When and how you complete missions is irrelevant to the story. This is no Witcher so no multiple outcomes and endings.
How you complete missions does have an impact on how NPC's react to you

Arthur
Arthur can swim, but not very well
Arthur has to wear the right clothing for weather or suffer stamina penalties
Removing bandanna after committing a crime makes the wanted level go away faster
No more full outfits but full customization
Layered clothing
Tuck your pants into your boots, wear belts over clothing, roll up your sleeves, etc.
Arthur can get fat or skinny. So eat healthy and exercise
You can wear dead animals as hats
You can lose your hat but it will spawn on your horse
Mirrors reflect and Arthur will make comments: "You are getting old Arthur."
Arthur get dirt under his fingernails
You can take a bath
Beards grow and you have to groom them. Barbers do a better job than you.
Lighting strikes (which could hit you)

AI/NPC's
NPC's remember behavior. Example: NPC remembered Arthur helped him after a snake bite
A farmer will behave differently then a sheriff
NPC's put bounties on your head and bounty hunters will come after you
You can talk with every NPC and the remember your conversations
NPC's comment if you are dirty/bloody
Most NPC's have terrible dental hygiene
NPC's react to environment and lean on things
Townspeople remember your crimes even after you paid your bounty
All NPC's have schedules
The AI maneuvers around you, seek cover and even climb houses to gain the high ground.
If you don't hit NPC's in vital organs they might absorb multiple bullets
NPC's might fall to the ground but get back up to surprise you
Hand to hand combat is more dynamic. Faces deform after getting hit. Black eyes, bruises, broken lips.
People grown when crouching or picking stuff up
Animal cruelty is a crime. Shoot a dog and someone will tell the sheriff
When you join a group in conversation they will talk about you too

Gameplay
You have to pull back the hammer before you can fire
Gunfights are much slower
Cover is really important
When hit you can gain a limp and lose stamina
You can pet animals. Petted dogs won't bark at you again
Prisoners can be tied to trees
Play honorable and gain more bounty cash
Dollars are as much worth as in 1899
Shoot hats of people and steal them
Move-able dead bodies
Track-able animals
Shoot horses so they throw off their rider
Deadeye: now has 5 levels, Level 1 allows for slowdown, Level 2 allows you to paint targets and unleash a barrage of shots, and Level 3 allows you to manually pick your shooting points, etc.
Shoot weapons out enemies hands
Crafting weapons, foods, drinks, etc.
Dive rolling and diving while shooting in deadeye
Bounties return
Train heists outside of missions
Hunt legendary animals
Hunting with bow gives more money for pelt
You can see where you hit an animal
All buildings are enterable
Fire warning shot at animals and NPC's

Weapons
Can hold these weapons at the same time: 2 small guns, 2 rifles, lasso, throwing weapons and a knife.
Guns have stats
You have to clean your weapons or their stats become lower and they might jam
Guns sound really powerful and make booming sounds. Sounds carry really far
Every part of the gun is customizable. From the hammer to the grip.
Bullets load one by one
Bow and arrow count as rifle but is stealthy
Double wielding again confirmed
Shotguns blow off arms and legs
Guns have way more recoil
Bandolier: Ammo capacity for longarm weapons is increased by 50%
Gunbolt: Base ammo for sidearms is increased by 50%
Holster: Slow degradation of all weapons by 20%
You can spin guns when putting them away
TNT throwing, throwing knives and gattling guns return
Different types of ammo and ammo is craftable
Weapons rust

Horse
Dynamic horse testicles, they shrink in cold weather
Name your horse
You can scold or praise your horse
Whistle radius grows when the horse bond grows
Horse equipment is fully customizable, from the saddle that has golden pins to the hair
A Dutch preview said they put dreadlocks in the hair of their horse
Horses shit dynamically
Walk your horse around
Jump from your horse onto a moving train
Brush your horses. Arthur makes remarks about the horse depending on the horses gender
Store horses in stables so you have more backup horses
Horses die and can't be resurrected
Tell a horse to flee to spare it's life
Horses kick behind them. In one preview they even killed a man
Horses have personalities
Horses move sideways
Horses can learn tricks

Controls
Sprinting by tapping (X)
Weapon system similar to Max Payne 3. Weapon wheel.
Customizable HUD. Remove at will the radar, HUD or compass
Aim assist can be tuned down
First person and 3 third person views confirmed
Cinematic killcam from Max Payne 3. Depends on your honor level from which perspective you see it.
Stealth and crouching confirmed
Tricorn camera's and selfies confirmed

Miscellaneous
John Marston and Bill Williamson have the same voice actor as the last game
Opossums play dead like in real life
Drive-able trains
The map contains 5 states: Lemoyne, Ambarino, New Hannover, West Elizabeth and NEW AUSTIN
Dead bodies won't despawn but decompose and attract scavengers
Newspapers return
Condensation and glowing heat from bullets
Snow trails
Mountains rise above the cloud line. So no dynamic weather
Hunted animals make terrible dying sounds
Animals have a different marker than dead bodies
You are able to pick up most items in the game
Different camera angles
Spilled oil has that "rainbow" look to it
192 music tracks from original composer
Physics just like real life
Honor system returns
Prostitutes can be used but no full nudity
Gunfight legendary shooters
You might find notes in drawers and learn useful information
Dynamic weather yet again confirmed :)

Wow that was a long list. I learned a lot today. So tell me if I missed some things and I hope you learned some new things on this great and blessed day

r/reddeadredemption PvtFreaky 7h ago

Ganz besonders:
- Dynamic horse testicles, they shrink in cold weather

:lol:

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 Betreff des Beitrags: Re: Red Dead Redemption 2
BeitragVerfasst: 21.09.2018 08:45 
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 Betreff des Beitrags: Re: Red Dead Redemption 2
BeitragVerfasst: 06.10.2018 07:39 
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Zweiter Gameplay-Trailer

<3

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